) For any others things, if you have doubt, contact me, I will try to answer you fast. 0. Skyrim Special Edition Mod Showcase Video of 'Simple Dual Sheath' by SlavicPotato. etc. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. This mod is intended to use with another mod that lets you display the weapons of your character in different positions, other than the vanilla ones. Endorsements. Just ignore the drawing rules for TWF. Complete pack for Immersive Animations - Features NMM Installation - Includes all optional files for quick and easy installation. Delete all contents from folder Quiver - On Back Hip, except for config. Works with any weapon. Endorsements. Last updated 23. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Spoiler za5adlo wrote: So u mean it can fix bugs of xpmse sheath animations while u unsheath during run, sheath/unsheath sword + dagger, mace + dagger etc, which. single weapon is easier to switch to a bow as well, which is extremely useful early on. Page 10 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #117046573. 160. 2. 01/31/21: - Add equip/unequip animation to XPMSE Spear in back for first person. Sword asset: prefixes for the relevant animations are 1hm_, dw_ and dw1hm1hm_. Patreon Mo. 1,004. Beside, xpmse contain his default weapon idle animations, please untick. DAR Smooth Animations. 13 hit. About this mod. Uploaded: 11 Feb 2021 . 0. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Just so you know, you can equip only powers in Dishonored. 143. Player and NPCs can both use these animated weapons, however in order to avoid an overheat of your CPU the. 1 Jump. Page 1 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations Read the description for install instructions! Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Thanks to the Patrons whose graceful attitude (not talking about money) gave me a. 1. 0. 2 run_stop. unequip : 4. Last updated 23. Skyrim Special Edition Mod Showcase Video of 'Simple Dual Sheath' by SlavicPotato. This mod actually uses the animations from that mod. The "Sheath Weapon on Unequip" EquipSet option will override this setting. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard require Version 1. This fixes that. Bugs 3. Yeah, dual casting seems a little OP. Not set. Download: Manual; 0 of 0 File information. 63 posts. hkx -> reverse grip idle animation while holding weapon. The only mod that displays Unequipped Bows AND Shield on your Back! Displays your favorite Weapons and Shields! NPCs as well! Gold Pouches, Potions, War Horn, Lute, Azura's Star, White Phial, and more can be positioned around the waist and back! Completely replaces Equipping Overhaul, Dual Sheath Redux, Visible. 22 October 2023, 3:39PM. 4) Run Nemesis and click " Update Engine " wait for that to finish then click on " Launch Nemesis Behavior Engine " wait for that to finish. Last updated 01 December 2021 1:20AM. weapon types: long gun, short gun, and melee. Back to top #52 BelstoneFox Posted 13 March 2021 - 04:16 pm. 6. its seems that game needs. Endorsements. When I draw one weapon with the dual-wield friendly animations, I reach for two weapons, and am apparently unsheathing my magic from my back as well. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. 2. 1. 5MB: MAX: No. 5. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoAdds in equip/unequip animations for back shields and back staffs as well as dual weapon equip/unequip animations for weapons of the same type This doesn't really touch magic stuff/right handed staff stuff as those behaviour files are a massive mess that would drive someone to insanity . Endorsements. Location doesn't matter. . Saves settings as you change them, automatically loads settings on startup or game load, imAbout. if after every time you select a new weapon you wait about 4 seconds the animation always plays out correctly. A shield requires a full action to don/doff, as shields are intended to be strapped in, not just held. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. Thanks to the Patrons whose graceful attitude (not talking about money) gave me a. Posts 158. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. 2. Adjust back shield equip/unequip idle animation for default package. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoPage 8 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94652918. Draw 2 - Dual Weapon Equip-Unequip Animations Dragon Infused Daedric Armor Dragonbone Ebonsteel Armor SE Dragon Master Armory 2. kingpin_452 • 3 yr. Weapon drawing (when you equip or unequip your. I always appreciate your great comments and feedback. Activate the mod. . 11/03/19 : - Fix the two handed block animation for spears and halberds. So basically, I just want the same animation that is used for the dual wield swords on back for my axes, but the mod does not include that. Unsheathing two dual wielded swords while moving give a very awkward animation in the right hand which will be raised above the head and then snap back into position. [Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations Download it here: Utilizing Dynamic. Description. Use the item and choose the mode you want. i can move it around just fine with IED, but i cannot alter the draw animation in-game. 1 Fixed transformation bug, added option to unequip shields on sheathing; Version 4. 6. Much improved animation than the existing "Smooth Random Magic idle Animation" mod. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. -Sprint. Weapon Equip (and Unequip) Animation Speed. 2. 2. Draw 2 - Version 1. Uses Frozen Locomotion and hitman's jump and jump land animations. if I want dual wield unequip/unequip animation to be the same as one handed, is it possible? if so, what files would I need to overwrite/replace? Been trying to see if I can get equip/unequip animation for 2 katanas. (2. Last updated 01 December 2021 1:20AM. Unique DLs-- Total DLs-- Total views-- Version. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. - Dual animations fixed; Version 1. That's because those were taken from Extra Drawing Animations mod and they're the only mace and axe + shield animations available. 2 walk_start. Restricts the melee classes movement. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Created by Korodic . Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. #93698353, #96718648 are all replies on the same post. XPMSE uses the animation for sword and shield. The mod comes with several options to choose from. ago. Delete all contents from folder Quiver - On Back Hip, except for config. If that specific set is disabled in PCEA, the no-sheathing unequip animation works, so the mod/conditions. Smooth Random Equip Animation - My DAR conditions SE 1374 Smooth Non-Combat Sneak Idle 1375 Smooth Random Blocking Animation 3. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. I have installed simple dual sheath properly as you can see here: . this is only a minor glitch but can be annoying, especially if you like to unequip your sword while your in the holstered stance. XPMSE uses the animation for sword and shield. About this mod. 1,876. - Add dual Scythes weapon, using my auto equip-unequip script. Endorsements. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. 0 (BETA) Removed SSE Parallax Shader Fix v1. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 160. Of course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. So here is another one for your pleasure. Again, you have to choose. CollectionsPage 2 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: v1. 8 kudos. 4) Run Nemesis and click " Update Engine " wait for that to finish then click on " Launch Nemesis Behavior Engine " wait for that to finish. Unsheathing two dual wielded swords while moving give a very awkward animation in the right hand which will be raised above the head and then snap back into position. Welcome to Fragoso Entertainment LLC Our mission is to create brand new innovative games; keep viewers up-to-date with the latest trending topics; and create. Held inputs, equip and unequip animations, and usability in water are all handled here. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. Unique DLs-- Total DLs-- Total views-- Version. Adds in equip/unequip animations for back shields and back staffs as well as dual weapon equip/unequip animations for weapons of the. Set conditional modals fix and weapon vfx crusts QOL to use it. character switches animation controllers, the relevant animation plays, object changes position. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Paired with Visible Favorited Gear and Draw 2 - Dual Weapon Equip-Unequip Animations, now dual wielding doesn’t look so awkward and my. Dracula and Kate Beckinsale recommends this. 3. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. The mod comes with several options to choose from. If follower has a shield equipped tell follower: "You don't need your shield now. Last updated 23. Removed Draw 2 - Dual Weapon Equip-Unequip Animations Removed Folkvangr - Grass and Landscape Overhaul Removed Bears of the North Removed Maximum Skeletons - Rougeshot Removed SSE Parallax Shader Fix v1. When any other equip item ability are activated the actual equip/unequip is done by the Equip Unequip ability. Download: Manual; 0 of 0 File information. 0) (2. g. Mern's edit : faster paced and more fluid. 4M. 11/03/19 : - Fix the two handed block animation for spears and halberds. This mod adds weapon buff spell (Lesser Power) and shout allow you to buff unenchanted melee weapon with animation, can't buff on bow or crossbow. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Installer by Ebrithil Umaroth. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. As for dual weapon it falls in the same place as sword and shield though is a little more reasonable since it's not a specified action to equip a weapon like it is for a shield. zip (Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader) folder 9KB. Logs. Adding the animations to the state machine is as simple as selecting the correct animations for our equip, unequip, and firing animation slots. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. "Vanargand" is for light character playstyles e. This video covers two of my latest mods, Draw 2 and Equip 2. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Any character should be able to draw 2 weapons at the same time as long as they are proficient with those weapons and they are both 1 handed weapons! I've never encountered a DM who cared to enforce that rule. When I draw one. Version. Added Vanargand Animations - Crossbows ; Added Draw 2 - Dual Weapon Equip-Unequip Animations ; Added Draw 2 - Settings Loader ; Added Realistic Paper ; Added High Quality Food and Ingredients ; Added Literally Unplayable - The Forgotten City Patch ; Added Save the Icerunner - Lights Out Alternate Routes ; Added Improved College. It's really up to personal preference unless you're looking for "the best option for maximum damage output" then it would be dual wield. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace Animations for SkySA: Mandatory: Dual. I’ve added the following mods to this section: Draw 2 - Dual Weapon Equip-Unequip Animations Download. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for. Simple Dual Sheath: No Results :( draw 2 No Results :( Draw 2 - Dual Weapon Equip-Unequip Animations: Draw 2 - Dual Weapon Equip-Unequip Animations - Nexus Mods: equip 2 HDT Equipment V0. Vanilla Skyrim is weird in that it supported dual wielding weapons, but only showed 1 weapon equipped when sheathed. Helmet Toggle - IED preset and animations by GiraPomba - Highly recommended If you use Immersive Equipment Display and Equiment Toggle 2 . Either way, this mod provides a bunch of options for you to customize your gameplay experience with those animations. This mod is intended to use with another mod that let you display the weapons of your character in different positions, other than the vanilla ones. Download: Manual; 0 of 0 File information. i have to go back and forth to equip/unequip the weapon in first and third person to fix it it's annoying. Weapon Equip (and Unequip) Animation Speed. Saves settings as you change them, automatically loads settings on startup or game load, im[Mod Release] Draw 2 - Dual Weapon Equip-Unequip Animations. This is a wip animation mod which currently consists of :-30 seconds long idle cycle that evolves from a tense poise to a relatively relaxed one. Initial release. Endorsements. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. New configuration option for quick weapon sheathing while in combat. VRIK will display and fully animate a virtual body while matching its movements to those of the player. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip. Posts 158. Official Post from MaskedRPGFan. HKX xpe1_mac_unequip. Added Draw 2 - Dual Weapon Equip-Unequip Animations ; Added DVA Dynamic Vampire Appearance ; Added Dynamic Mercenary Fees ;Said cosmetic will be hidden every time you equip/unequip weapons. The mod comes in a convenient FOMOD installer. ; Hit CTRL+S to save your changes and close the window. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Currently in beta as I'm unsure if all applicable weapons are covered, but I'll update it with any I discover. json and horse_rider. Make sure the transition goes. Jun 5, 2017. Removed 1hm and Dual Wield Animations Overhaul SSE ; Removed Pretty Combat Animations SSE ; Added Mod. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Known issue. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 154. Download: Manual; 0 of 0 File information. renew weapon master style. 4 equip/unequip. Version. 169. The exception would be if you chose the dual axes, daggers or maces, and single 1H. Unique DLs-- Total DLs-- Total views-- Version. Added weapon VFX crusts QOL and 3rd party dispel tweaks. 1. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader-63834-1-0-0-1645183284. Skip to content. Fixed jumping with two-handed weapons and bows using the wrong animations when the weapon is sheathed. Page 14 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #102710933. This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice. About this mod. Now when my main unsheathes in sneak he T-floats with every weapon and magic but bow which sneak bow was provided by PCA. When I. Saves settings as you change them, automatically loads settings on startup or game load, im This video covers two of my latest mods, Draw 2 and Equip 2. 3. Spoiler YBK123 wrote: My sir thats an amazing mod especially the shield draw is a must have but I unfortuanetly cant use it because I have weapons on back mod and I cant delete it because otherwise my belt. Equip x0. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. More focused and intense. Download: Manual; 0 of 0 File information. 0. So it's a known issue and already fixed on the beta. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. The mod comes with several options to choose from. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. gpf010_1hm_idle. If they are using a combat style that supports dual wield, they are using a single handed weapon and their left hand is oSpeed up/down weapon equip animations and optionally make the Microgun spin up instantly. My only concern is asymmetrical weapon, like curved swords with sheaths: I've made left weapon meshes for dual sheath mods and the sheath needs to be mirrored so that the strap is on the other side. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard requireThis is QoL type mod. Draw 2 - Dual Weapon Equip-Unequip Animations at Skyrim Special Edition Nexus - Mods and Community. home Skyrim Special Edition. Unique DLs-- Total DLs-- Total views-- Version. Download:. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUtilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Only use if you are good with installing manually or will be installing with Nexus Mod Manager. 3. -set a normal sword to the right hand dpad quick select. 0 Works with circlets along with headgear now; Version 3. Saves settings as you change them, automatically loads settings on startup or game load, imStats. Also, if you're using Animated Armory, be sure to check the "Animated Armory FPA" box in Nemesis, it adds first-person animations (FPA) for weapons like the spears, pikes, halberds, and rapiers. Copy all files to OblivionData folder. its still annoying to have to wait for this though. 1 Added equip unequipped option; Version 2. Display almost any item found in the game - misc, potions, scrolls, soul gems, ingredients, books, keys, even static objects - if it exists in your LO,. 11/03/19 : - Fix the two handed block animation for spears and halberds. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 3) Tick " Extra Drawing Animations " in the list of patches. I need no ‘Tools’ Cuz my weapons will be tools but the magic abilities need to be able to be used while the sword is equipped. 2. Endorsements. Fixed torch and shield jumping/sprinting animations. 3. Features of this system include: -Equipping weapon models to the player character. 3 rise. It replaces some animations from XPMSSE as well. 0. Unique DLs-- Total DLs-- Total views-- Version. Equip x0. There is a bunch of usable slots for this. Subscribe: and unequip animation with als! fixing equip and unequip animation system of the adv. Pretty Combat Animations (PCA) are also contain specific bow draw/withdraw (eq/unequip) option for match for "Frostfall by Chesko" Belt-Fastened Quiver style, "XPMSE" or kind of custom skeleton is required for FQ bow draw animations. esm. 13 hit. Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. The mod comes with several options to choose from. I have not fiddled with the vanilla animations for the longest time so I do not know which animation files exactly correspond to the dual wield draw and. ; Hit CTRL+S to. Mods . Page 1 of 2 - Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Spoiler theSHADOWganer wrote: oldrim fella? oldrim yes Korodic wrote: oldrim no Revan97111 wrote: bad !!! yes oldrim badFeature highlights. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Mods . Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. It took me a lot of time to figure how to have the draw animations from the back and the two hips. This mod is intended to use with another mod that let you display the weapons of your character in different positions, other than the vanilla ones. -Idle. I did make an exception when installing the XP32 and Immersive Animations, as I do not like the swords and dagger on the back. Still broken :(, curious to mention I was not able to change back to the correct animation and now I can by changing back the equip style and equipping a dagger on the left hand. Page 11 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #116845733. - Ash/Survival Gear: All NPCs except followers may equip backpacks while traveling outside of settlements. 6. Makes equipped left hand weapons and both staves visible on the player or NPCs. 1. 2. Legendary Edition. Nordic Round Shields (Viking shields) Use. Spoiler poncedele1 wrote: Do this supports the 1h weapons on back from the xp skeleton thingy? cuz extra drawing animations didnt Korodic wrote: Check the youtube video for a demo. Using DAR to set condition on when to use dual wield equip animation. Last updated 01 December 2021 1:20AM. . Dual-wielding NPCs automatically equip carried weapons in their left hand outside of combat. 1. There is a bunch of usable slots for this. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight. ; In Line 75, change EquipLeft= to true. 1. Fixed bug with. 146. This mod adds weapon buff spell (Lesser Power) and shout allow you to buff unenchanted melee weapon with animation, can't buff on bow or crossbow. Features of this system include: -Equipping weapon models to the player character. Skyrim PC版のMODについての情報や雑談をしましょう。自由にPostしてください。使い方や新情報などいろんな話題OKです。Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. 2. 4. you might be using dual swords one minute, then a sword and an axe the next, then an axe and a shield, etc. Version 1. home Fallout 4. SKSE is required for the. There is only a DAR version, which works for both genders. I'd settle for just being able to swap the sword out for another weapon or spell. Version 1. Create equip/unequip animation for each weapons; Using layer/layer mask to blend the equip/unequip animations, masking only the necessary parts of the body, such as the arm movement. Configure "Draw 2" in MCM (Settings will be imported automatically from an existing save). Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Draw 2 adds animations from Extra Drawing Animations, utilizing Dynamic Animation Replacer to add. Endorsements. Unique DLs-- Total DLs-- Total views-- Version. If they are using a combat style that supports dual wield, they are using a single handed weapon and their left hand is o. 0. hkx files in the swords DAR section of the mod's files (folder 2857) with the matching animations from Immersive. In 5 days there's going to be a game update that replaces most of the equip / unequip animations with high fps and slightly redesigned versions. 2. Download: Manual; 0 of 0 File information. Spoiler ShadowofRayden wrote: Nice work! But I just wonder how will this interact with XPMSE and its styles? Since XMPSE will play animations depending on weapons. #95074083, #101509338,. Installing/Uninstalling. 1. File archive. Lightweight SKSE64 plugin. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo2 days ago · About this mod. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. Draw 2 - Dual Weapon Equip-Unequip Animations; Draw 2 - Dual Weapon Equip-Unequip Animations. In order to make the item's transition be timed with the Equip/Unequip animations, I've made the actual change in the item's transform be a method that's tied to an animation event within the Equip/Unequip animation. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Using Animation Event to set value to flags such as: sword_equipped, sword_unequippedInitial release on Nexus.